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| Welcome to the new and final home of The Star Wars Legacy Project. Obviously you can navigate to my various projects and links on the left hand side. That's the hand closest to the TAB key for those who graduated since the No Child Left Behind Program was put into place. Also I'd like to set up forums but do not have a host, if anyone is interested in hosting me (FREE) please send me an E-mail.
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NEWS: 08-24-2008 It's been a while since I've updated, or posted any news, and quite honestly, I've just been busy enjoying life, picking up a new job, getting things ready to return to school, amongst other things. There seem to have been many a paradigm shift in my life as of late, and it is only going to get better, despite the ups and downs. With that said, I have dabbled with the PrBOOM based project a bit, but not much. As for the GzDOOM project, I am still holding out for DOOM Builder 2.0 to save time. None the less, I still have both projects close to heart, and when I get back into them, I'm going to rip shit up, as I've a whole slew of fresh ideas brewing in my head that will manifest themselves within these projects, as they do in my real life. As a final note, I want to mention the release of PrBOOM for the Nintendo Wii! It is still in early stages, but coming along fine! So of course this means Star Wars Legacy for the Wii too. You know I'd die to have GzDOOM on the Wii, or XBOX or what have you, but just having PrBOOM alone opens up so many doors!
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NEWS: 05-4-2008 I'm going back to Ohio for a while, so I got to put this on hold for a bit again. In the mean time take time to check out DarkXL, a hardware accelerated version of Dark Forces. It is in alpha stages at the moment, but it is coming along well! |

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NEWS: 04-22-2008 I have added a few Screen Shots to the Star Wars DS section. Please keep in mind that the Star Wars DS project is not restricted to the Nintendo DS, and will run on BeOS, Linux, Amiga, Windows, and any other OS or Console that has a fairly up to date port of the PrBOOM enhanced DOOM source port.
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NEWS: 12-09-2007 I have update a few things things on the web site. First and foremost, I had planned for a Christmas release of my Star Wars DS (current title) project for the Nintendo DS. Unfortunatly I recently discovered that the DS is having issues with the 3D floors and mere size of some of my levels. This of course means that I have to rework my current levels so that they are friendly to the DS' resources. On the up side I can say that most of the enemies, allies, weapons, and items in the game have been finished and I have uploaded a few examples sprites on the project's page. Also I've been studying BOOM and have realized an interesting feature allows you to have allies in game... ;) I have also added a BOOM Light Transfer Tutorial which teaches you how to create maps with ceilings brighter than there floors and vice-versa. I'll also be doing a tutorial on custom skies in BOOM, in the mean time you can also download an example of a custom animated sky that scrolls horizontally. Last but not least I have merged Batman DOOM with FreeDOOM and released it for the Nintendo DS. You can get it here: Batman DOOM. I have not played all the way through this, but I have had a few issues such as levels 4's horrible frame rate. Over all it is still playable on other leves that I've tried, and is a testament to what a classic DOOM engine can do.
“The foundation of all mental illness is the unwillingness to experience legitimate suffering.”
- Carl Jung |
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